The Encyclopedia of Arcade Video Games

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Author :
Release : 2004
Genre : Games
Kind :
Book Rating : 259/5 ( reviews)

The Encyclopedia of Arcade Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Encyclopedia of Arcade Video Games write by Bill Kurtz. This book was released on 2004. The Encyclopedia of Arcade Video Games available in PDF, EPUB and Kindle. Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Arcade Fever The Fan's Guide To The Golden Age Of Video Games

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Release : 2001-08-21
Genre : Games & Activities
Kind :
Book Rating : 372/5 ( reviews)

Arcade Fever The Fan's Guide To The Golden Age Of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Arcade Fever The Fan's Guide To The Golden Age Of Video Games write by John Sellers. This book was released on 2001-08-21. Arcade Fever The Fan's Guide To The Golden Age Of Video Games available in PDF, EPUB and Kindle. Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld,and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"

The Encyclopedia of Game Machines

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Author :
Release : 2005
Genre : Computer games
Kind :
Book Rating : 594/5 ( reviews)

The Encyclopedia of Game Machines - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Encyclopedia of Game Machines write by Winnie Forster. This book was released on 2005. The Encyclopedia of Game Machines available in PDF, EPUB and Kindle. From Atari to Sega, from Apple to Nintendo DS, this full colour book takes not a regional, or European, but a global view on 33 years of onscreen fun and interaction and presents hardware from Japan, USA, UK, France, Germany and Korea, along with classic software in its authentic, pixellated glory. Including over 600 pictures, exclusively shot for Game.Machines, the book contains extensive indices, as well as 20 pages of technical data and explanations. This greatly enhanced and revised edition provides a time journey across the video game era: from the 4-bit beginnings to the broadband future. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are profiled in full colour chapters with extensive appendixes.

The Game Console 2.0

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Release : 2021-09-08
Genre : Games & Activities
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Book Rating : 610/5 ( reviews)

The Game Console 2.0 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Game Console 2.0 write by Evan Amos. This book was released on 2021-09-08. The Game Console 2.0 available in PDF, EPUB and Kindle. This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Before the Crash

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Release : 2012-06-15
Genre : Games & Activities
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Book Rating : 228/5 ( reviews)

Before the Crash - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Before the Crash write by Mark J. P. Wolf. This book was released on 2012-06-15. Before the Crash available in PDF, EPUB and Kindle. Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.