The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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Release : 2021-01-27
Genre : Study Aids
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Book Rating : 11X/5 ( reviews)

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom write by Richard Colby. This book was released on 2021-01-27. The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom available in PDF, EPUB and Kindle. This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

Gamification in the RhetComp Curriculum

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Release : 2023-01-17
Genre : Education
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Book Rating : 103/5 ( reviews)

Gamification in the RhetComp Curriculum - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification in the RhetComp Curriculum write by Christopher McGunnigle. This book was released on 2023-01-17. Gamification in the RhetComp Curriculum available in PDF, EPUB and Kindle. Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.

We the Gamers

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Release : 2021
Genre : Education
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Book Rating : 104/5 ( reviews)

We the Gamers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook We the Gamers write by Karen Schrier. This book was released on 2021. We the Gamers available in PDF, EPUB and Kindle. Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

Advancing Honors Education for Today and Tomorrow

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Release : 2024-07-30
Genre : Education
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Book Rating : 756/5 ( reviews)

Advancing Honors Education for Today and Tomorrow - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Advancing Honors Education for Today and Tomorrow write by Graeme Harper. This book was released on 2024-07-30. Advancing Honors Education for Today and Tomorrow available in PDF, EPUB and Kindle. Higher education, further education, vocational education and continuing education all refer to progression to a third educational step. That is, a step beyond secondary education, which itself is a step beyond elementary or primary education. While optional, continuing beyond secondary education most often suggests some form of need ‘to acquire advanced knowledge’. But advanced in what way? Advanced in focus? Advanced in depth? Advanced in application? Advanced in the range of knowledge of those who teach in it? Advanced in expectation? Honors education, which is present globally and is highlighted in the United States through a distinctive 100-year history, has reflected on, and continues to reflect on what ‘advanced’ higher education might entail. Consequently, here in Advancing Honors Education for Today and Tomorrow contributors consider some of the interests that strike them as significant in the present and future of advanced learning.

›Assassin’s Creed‹ in the Classroom

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Release : 2023-12-18
Genre : Games & Activities
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Book Rating : 473/5 ( reviews)

›Assassin’s Creed‹ in the Classroom - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook ›Assassin’s Creed‹ in the Classroom write by Erik Champion. This book was released on 2023-12-18. ›Assassin’s Creed‹ in the Classroom available in PDF, EPUB and Kindle. The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.