The Gamification of Society

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Release : 2021-04-27
Genre : Social Science
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Book Rating : 45X/5 ( reviews)

The Gamification of Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Gamification of Society write by Stéphane Le Lay. This book was released on 2021-04-27. The Gamification of Society available in PDF, EPUB and Kindle. The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamifications logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their mechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.

Rethinking Gamification

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Release : 2014
Genre : Aufsatzsammlung
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Book Rating : 009/5 ( reviews)

Rethinking Gamification - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Rethinking Gamification write by Mathias Fuchs. This book was released on 2014. Rethinking Gamification available in PDF, EPUB and Kindle. Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!

Simulation and Gaming in the Network Society

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Release : 2016-08-02
Genre : Mathematics
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Book Rating : 753/5 ( reviews)

Simulation and Gaming in the Network Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation and Gaming in the Network Society write by Toshiyuki Kaneda. This book was released on 2016-08-02. Simulation and Gaming in the Network Society available in PDF, EPUB and Kindle. This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

The Gameful World

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Release : 2015-01-16
Genre : Computers
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Book Rating : 00X/5 ( reviews)

The Gameful World - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Gameful World write by Steffen P. Walz. This book was released on 2015-01-16. The Gameful World available in PDF, EPUB and Kindle. What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Organizational Gamification

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Release : 2021-02-25
Genre : Business & Economics
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Book Rating : 092/5 ( reviews)

Organizational Gamification - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Organizational Gamification write by Mikko Vesa. This book was released on 2021-02-25. Organizational Gamification available in PDF, EPUB and Kindle. This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming increasingly clear the late modernity is re defining its take on games and play. Following what has been termed a general ludification or playification of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play’s motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores their links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state of affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners. This book will be of value to researchers, academics and students interested in management and organization studies.