The Interactive Past

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Author :
Release : 2017
Genre : Archaeology
Kind :
Book Rating : 370/5 ( reviews)

The Interactive Past - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Interactive Past write by Angus A. A. Mol. This book was released on 2017. The Interactive Past available in PDF, EPUB and Kindle. Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Return to the Interactive Past

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Author :
Release : 2021-12-21
Genre :
Kind :
Book Rating : 139/5 ( reviews)

Return to the Interactive Past - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Return to the Interactive Past write by Csilla E. Ariese-Vandemeulebroucke. This book was released on 2021-12-21. Return to the Interactive Past available in PDF, EPUB and Kindle. A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

Critical Gaming: Interactive History and Virtual Heritage

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Author :
Release : 2016-03-09
Genre : Language Arts & Disciplines
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Book Rating : 397/5 ( reviews)

Critical Gaming: Interactive History and Virtual Heritage - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Critical Gaming: Interactive History and Virtual Heritage write by Erik Champion. This book was released on 2016-03-09. Critical Gaming: Interactive History and Virtual Heritage available in PDF, EPUB and Kindle. This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Journey Through America's Past

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Release : 2014-04-25
Genre :
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Book Rating : 861/5 ( reviews)

Journey Through America's Past - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Journey Through America's Past write by Briggs-Schultz Briggs-Schultz Team. This book was released on 2014-04-25. Journey Through America's Past available in PDF, EPUB and Kindle. A choose your own adventure book based on U.S. History written by the student in Tim Briggs & Mackenzie Schultz's class at High Tech High Chula Vista. This book takes you into U.S. History from the 1920's to the 1960's through the eyes of the people who experienced each event. Interactive, informative, and entertaining, this book is perfect for anyone interested in gripping narrative and learning more about our nation's past.

History in Games

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Release : 2020-10-31
Genre : Social Science
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Book Rating : 204/5 ( reviews)

History in Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook History in Games write by Martin Lorber. This book was released on 2020-10-31. History in Games available in PDF, EPUB and Kindle. Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.