The Performance of Video Games

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Release : 2022-10-27
Genre : Games & Activities
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Book Rating : 495/5 ( reviews)

The Performance of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Performance of Video Games write by Kelly I. Aliano. This book was released on 2022-10-27. The Performance of Video Games available in PDF, EPUB and Kindle. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Innovation and Marketing in the Video Game Industry

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Release : 2016-05-23
Genre : Business & Economics
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Book Rating : 50X/5 ( reviews)

Innovation and Marketing in the Video Game Industry - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Innovation and Marketing in the Video Game Industry write by David Wesley. This book was released on 2016-05-23. Innovation and Marketing in the Video Game Industry available in PDF, EPUB and Kindle. Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. At the same time, companies with the most advanced products are often proving to be less successful than their competitors. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better business strategies and successfully bring new products to market. Readers will also discover how some video game companies are challenging normal industry rules by using radical innovations to attract new customers. Finally, this revealing book sheds light on why some innovations have attracted legions of followers among populations that have never before been viewed as gamers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. David Wesley and Gloria Barczak's comparison of product features, marketing strategies, and the supply chain will appeal to marketing professionals, business managers, and product design engineers in technology intensive industries, to government officials who are under increasing pressure to understand and regulate video games, and to anyone who wants to understand the inner workings of one of the most important industries to emerge in modern times. In addition, as video games become an ever more pervasive aspect of media entertainment, managers from companies of all stripes need to understand video gaming as a way to reach potential customers.

The Performance of Video Games

Download The Performance of Video Games PDF Online Free

Author :
Release : 2022-10-27
Genre : Games & Activities
Kind :
Book Rating : 909/5 ( reviews)

The Performance of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Performance of Video Games write by Kelly I. Aliano. This book was released on 2022-10-27. The Performance of Video Games available in PDF, EPUB and Kindle. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Videogames Studies: Concepts, Cultures, and Communication

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Release : 2020-04-14
Genre : Social Science
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Book Rating : 596/5 ( reviews)

Videogames Studies: Concepts, Cultures, and Communication - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Videogames Studies: Concepts, Cultures, and Communication write by Monica Evans. This book was released on 2020-04-14. Videogames Studies: Concepts, Cultures, and Communication available in PDF, EPUB and Kindle. This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

The Video Game Debate

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Release : 2015-08-27
Genre : Social Science
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Book Rating : 161/5 ( reviews)

The Video Game Debate - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Video Game Debate write by Rachel Kowert. This book was released on 2015-08-27. The Video Game Debate available in PDF, EPUB and Kindle. Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.