The Psychology of Video Games

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Release : 2020-10-07
Genre : Psychology
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Book Rating : 760/5 ( reviews)

The Psychology of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Psychology of Video Games write by Celia Hodent. This book was released on 2020-10-07. The Psychology of Video Games available in PDF, EPUB and Kindle. What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Getting Gamers

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Release : 2019-01-15
Genre : Video games
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Book Rating : 337/5 ( reviews)

Getting Gamers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Getting Gamers write by Jamie Madigan. This book was released on 2019-01-15. Getting Gamers available in PDF, EPUB and Kindle. A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Gaming Mind

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Release : 2020-03-31
Genre : Games & Activities
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Book Rating : 82X/5 ( reviews)

The Gaming Mind - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Gaming Mind write by Alexander Kriss. This book was released on 2020-03-31. The Gaming Mind available in PDF, EPUB and Kindle. Are videogames bad for us? It’s the question on everyone’s mind, given teenagers’ captive attention to videogames and the media’s tendency to scapegoat them. It’s also—if you ask clinical psychologist Alexander Kriss—the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really “addicted” to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named “Pat”? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay? Weaving together Kriss’s personal history, patients’ experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about “gamers” and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are—and what we want from our lives.

The Video Game Debate 2

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Release : 2020-11-29
Genre : Social Science
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Book Rating : 244/5 ( reviews)

The Video Game Debate 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Video Game Debate 2 write by Rachel Kowert. This book was released on 2020-11-29. The Video Game Debate 2 available in PDF, EPUB and Kindle. This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

Video Game Influences on Aggression, Cognition, and Attention

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Release : 2018-08-21
Genre : Psychology
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Book Rating : 954/5 ( reviews)

Video Game Influences on Aggression, Cognition, and Attention - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Game Influences on Aggression, Cognition, and Attention write by Christopher J. Ferguson. This book was released on 2018-08-21. Video Game Influences on Aggression, Cognition, and Attention available in PDF, EPUB and Kindle. This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.