The Role-Playing Society

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Author :
Release : 2016-03-01
Genre : Games & Activities
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Book Rating : 481/5 ( reviews)

The Role-Playing Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Role-Playing Society write by Andrew Byers. This book was released on 2016-03-01. The Role-Playing Society available in PDF, EPUB and Kindle. Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Good Society

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Release : 2018-10
Genre :
Kind :
Book Rating : 527/5 ( reviews)

Good Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Good Society write by Vee Hendro. This book was released on 2018-10. Good Society available in PDF, EPUB and Kindle. Good Society is a tabletop roleplaying game where you create an Austen novel with your friends.

The Role-Playing Society

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Author :
Release : 2016-03-04
Genre : Games & Activities
Kind :
Book Rating : 838/5 ( reviews)

The Role-Playing Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Role-Playing Society write by Andrew Byers. This book was released on 2016-03-04. The Role-Playing Society available in PDF, EPUB and Kindle. Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

The Postmodern Joy of Role-Playing Games

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Release : 2018-02-16
Genre : Games & Activities
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Book Rating : 468/5 ( reviews)

The Postmodern Joy of Role-Playing Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Postmodern Joy of Role-Playing Games write by René Reinhold Schallegger. This book was released on 2018-02-16. The Postmodern Joy of Role-Playing Games available in PDF, EPUB and Kindle. Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

The Fantasy Role-Playing Game

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Release : 2017-08-11
Genre : Games & Activities
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Book Rating : 479/5 ( reviews)

The Fantasy Role-Playing Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Fantasy Role-Playing Game write by Daniel Mackay. This book was released on 2017-08-11. The Fantasy Role-Playing Game available in PDF, EPUB and Kindle. Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.