The Video Game Industry

Download The Video Game Industry PDF Online Free

Author :
Release : 2012-08-21
Genre : Games & Activities
Kind :
Book Rating : 248/5 ( reviews)

The Video Game Industry - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Video Game Industry write by Peter Zackariasson. This book was released on 2012-08-21. The Video Game Industry available in PDF, EPUB and Kindle. The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Inside the Video Game Industry

Download Inside the Video Game Industry PDF Online Free

Author :
Release : 2016-11-03
Genre : Business & Economics
Kind :
Book Rating : 517/5 ( reviews)

Inside the Video Game Industry - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Inside the Video Game Industry write by Judd Ruggill. This book was released on 2016-11-03. Inside the Video Game Industry available in PDF, EPUB and Kindle. Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

Press Reset

Download Press Reset PDF Online Free

Author :
Release : 2021-05-11
Genre : Games & Activities
Kind :
Book Rating : 482/5 ( reviews)

Press Reset - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Press Reset write by Jason Schreier. This book was released on 2021-05-11. Press Reset available in PDF, EPUB and Kindle. From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.

Innovation and Marketing in the Video Game Industry

Download Innovation and Marketing in the Video Game Industry PDF Online Free

Author :
Release : 2016-05-23
Genre : Business & Economics
Kind :
Book Rating : 50X/5 ( reviews)

Innovation and Marketing in the Video Game Industry - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Innovation and Marketing in the Video Game Industry write by David Wesley. This book was released on 2016-05-23. Innovation and Marketing in the Video Game Industry available in PDF, EPUB and Kindle. Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. At the same time, companies with the most advanced products are often proving to be less successful than their competitors. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better business strategies and successfully bring new products to market. Readers will also discover how some video game companies are challenging normal industry rules by using radical innovations to attract new customers. Finally, this revealing book sheds light on why some innovations have attracted legions of followers among populations that have never before been viewed as gamers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. David Wesley and Gloria Barczak's comparison of product features, marketing strategies, and the supply chain will appeal to marketing professionals, business managers, and product design engineers in technology intensive industries, to government officials who are under increasing pressure to understand and regulate video games, and to anyone who wants to understand the inner workings of one of the most important industries to emerge in modern times. In addition, as video games become an ever more pervasive aspect of media entertainment, managers from companies of all stripes need to understand video gaming as a way to reach potential customers.

Video Game Law

Download Video Game Law PDF Online Free

Author :
Release : 2018-06-28
Genre : Computers
Kind :
Book Rating : 39X/5 ( reviews)

Video Game Law - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Game Law write by S. Gregory Boyd. This book was released on 2018-06-28. Video Game Law available in PDF, EPUB and Kindle. Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter