The VR Book

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Release : 2015-09-01
Genre : Computers
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Book Rating : 135/5 ( reviews)

The VR Book - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The VR Book write by Jason Jerald. This book was released on 2015-09-01. The VR Book available in PDF, EPUB and Kindle. This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Virtual Reality 1.0 – The 90's

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Release : 2016-05-01
Genre : Computers
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Book Rating : 036/5 ( reviews)

Virtual Reality 1.0 – The 90's - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual Reality 1.0 – The 90's write by Ben Delaney . This book was released on 2016-05-01. Virtual Reality 1.0 – The 90's available in PDF, EPUB and Kindle. Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

Understanding Virtual Reality

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Release : 2018-11-08
Genre : Computers
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Book Rating : 38X/5 ( reviews)

Understanding Virtual Reality - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Understanding Virtual Reality write by William R. Sherman. This book was released on 2018-11-08. Understanding Virtual Reality available in PDF, EPUB and Kindle. Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

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Release : 2018-01-30
Genre : Computers
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Book Rating : 708/5 ( reviews)

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do write by Jeremy Bailenson. This book was released on 2018-01-30. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do available in PDF, EPUB and Kindle. “If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.

Cases on Immersive Virtual Reality Techniques

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Release : 2019-04-12
Genre : Computers
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Book Rating : 132/5 ( reviews)

Cases on Immersive Virtual Reality Techniques - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Cases on Immersive Virtual Reality Techniques write by Yang, Kenneth C.C.. This book was released on 2019-04-12. Cases on Immersive Virtual Reality Techniques available in PDF, EPUB and Kindle. As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.