Theoretical Issues of Using Simulations and Games in Educational Assessment

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Release : 2021-08-26
Genre : Education
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Book Rating : 617/5 ( reviews)

Theoretical Issues of Using Simulations and Games in Educational Assessment - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Theoretical Issues of Using Simulations and Games in Educational Assessment write by Harold F. O'Neil. This book was released on 2021-08-26. Theoretical Issues of Using Simulations and Games in Educational Assessment available in PDF, EPUB and Kindle. Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Using Games and Simulations for Teaching and Assessment

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Release : 2016-03-31
Genre : Computers
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Book Rating : 665/5 ( reviews)

Using Games and Simulations for Teaching and Assessment - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Using Games and Simulations for Teaching and Assessment write by Harold F. O'Neil. This book was released on 2016-03-31. Using Games and Simulations for Teaching and Assessment available in PDF, EPUB and Kindle. Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Using Cognitive and Affective Metrics in Educational Simulations and Games

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Release : 2021-05-17
Genre : Education
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Book Rating : 098/5 ( reviews)

Using Cognitive and Affective Metrics in Educational Simulations and Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Using Cognitive and Affective Metrics in Educational Simulations and Games write by Harold F. O'Neil. This book was released on 2021-05-17. Using Cognitive and Affective Metrics in Educational Simulations and Games available in PDF, EPUB and Kindle. Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Using Cognitive and Affective Metrics in Educational Simulations and Games

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Release : 2021-05-17
Genre : Education
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Book Rating : 055/5 ( reviews)

Using Cognitive and Affective Metrics in Educational Simulations and Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Using Cognitive and Affective Metrics in Educational Simulations and Games write by Harold F. O'Neil. This book was released on 2021-05-17. Using Cognitive and Affective Metrics in Educational Simulations and Games available in PDF, EPUB and Kindle. Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

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Release : 2011-07-22
Genre : Education
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Book Rating : 296/5 ( reviews)

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds write by L.A. Annetta. This book was released on 2011-07-22. Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds available in PDF, EPUB and Kindle. In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.