They Create Worlds

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Release : 2019-11-19
Genre : Computers
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Book Rating : 61X/5 ( reviews)

They Create Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook They Create Worlds write by Alexander Smith. This book was released on 2019-11-19. They Create Worlds available in PDF, EPUB and Kindle. They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Synthetic Worlds

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Release : 2008-09-15
Genre : Computers
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Book Rating : 319/5 ( reviews)

Synthetic Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Synthetic Worlds write by Edward Castronova. This book was released on 2008-09-15. Synthetic Worlds available in PDF, EPUB and Kindle. From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Design Justice

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Release : 2020-03-03
Genre : Design
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Book Rating : 459/5 ( reviews)

Design Justice - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Design Justice write by Sasha Costanza-Chock. This book was released on 2020-03-03. Design Justice available in PDF, EPUB and Kindle. An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival. What is the relationship between design, power, and social justice? “Design justice” is an approach to design that is led by marginalized communities and that aims expilcitly to challenge, rather than reproduce, structural inequalities. It has emerged from a growing community of designers in various fields who work closely with social movements and community-based organizations around the world. This book explores the theory and practice of design justice, demonstrates how universalist design principles and practices erase certain groups of people—specifically, those who are intersectionally disadvantaged or multiply burdened under the matrix of domination (white supremacist heteropatriarchy, ableism, capitalism, and settler colonialism)—and invites readers to “build a better world, a world where many worlds fit; linked worlds of collective liberation and ecological sustainability.” Along the way, the book documents a multitude of real-world community-led design practices, each grounded in a particular social movement. Design Justice goes beyond recent calls for design for good, user-centered design, and employment diversity in the technology and design professions; it connects design to larger struggles for collective liberation and ecological survival.

The World Becomes What We Teach

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Release : 2016-04-01
Genre : Education
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Book Rating : 193/5 ( reviews)

The World Becomes What We Teach - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The World Becomes What We Teach write by Zoe Weil. This book was released on 2016-04-01. The World Becomes What We Teach available in PDF, EPUB and Kindle. New Revised Edition. How can we create a just, healthy, and humane world? What is the path to developing sustainable energy, food, transportation, production, construction, and other systems? What’s the best strategy to end poverty and ensure that everyone has equal rights? How can we slow the rate of extinction and restore ecosystems? How can we learn to resolve conflicts without violence and treat other people and nonhuman animals with respect and compassion? The answer to all these questions lies with one underlying system—schooling. To create a more sustainable, equitable, and peaceful world, we must reimagine education and prepare a generation to be solutionaries—young people with the knowledge, tools, and motivation to create a better future. This book describes how we can (and must) transform education and teaching; create such a generation; and build such a future.

Ultimate Game Design: Building Game Worlds

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Release : 2003-06-09
Genre : Computers
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Book Rating : 991/5 ( reviews)

Ultimate Game Design: Building Game Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Ultimate Game Design: Building Game Worlds write by Tom Meigs. This book was released on 2003-06-09. Ultimate Game Design: Building Game Worlds available in PDF, EPUB and Kindle. Build games with techniques and insights from a pro.