Travel Time Game Pad

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Release : 2017-02-14
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Book Rating : 146/5 ( reviews)

Travel Time Game Pad - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Travel Time Game Pad write by . This book was released on 2017-02-14. Travel Time Game Pad available in PDF, EPUB and Kindle.

Travel Games Pad

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Release : 1999-03-31
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Book Rating : 257/5 ( reviews)

Travel Games Pad - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Travel Games Pad write by Autumn Publishing, Limited. This book was released on 1999-03-31. Travel Games Pad available in PDF, EPUB and Kindle.

Travel Games Pad

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Release : 2016-06-08
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Book Rating : 390/5 ( reviews)

Travel Games Pad - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Travel Games Pad write by Kirsteen ROBSON. This book was released on 2016-06-08. Travel Games Pad available in PDF, EPUB and Kindle. A boredom-busting activity tear-off pad designed especially for children to take on their travels. Children will want to take this jam-packed pad everywhere with them. Illustrations: Full colour throughout

Beyond audiovisual: novel multisensory stimulation techniques and their applications

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Release : 2024-10-03
Genre : Science
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Book Rating : 233/5 ( reviews)

Beyond audiovisual: novel multisensory stimulation techniques and their applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Beyond audiovisual: novel multisensory stimulation techniques and their applications write by Justyna Świdrak. This book was released on 2024-10-03. Beyond audiovisual: novel multisensory stimulation techniques and their applications available in PDF, EPUB and Kindle. Immersive virtual reality technology has been developing extremely dynamically in the last decade. One of the reasons is the impressive progress in 3D graphics and the increasing accessibility of hardware with sufficient computational power to smoothly render high-quality 3D environments. Virtual reality overwhelms the user by replacing the physical world with a computer-generated 3D scenario. Its power lies in embodied, complex, and vivid scenarios rich in context and dynamic engagement of the sensorimotor system, which provokes more naturalistic behavioural and physiological responses than abstract stimuli. Congruent multisensory stimulation builds virtual experience and makes us forget about the real world. Strong presence and embodiment illusions can cause deep cognitive, affective, and behavioural changes, leading to enhanced learning, perspective-taking, and treatments. Some types of sensory input have received much more attention than others. This includes mainly visual and auditory cues, but also, to some extent, nociception and touch. However, the human sensory system is much richer and more complex and includes many other senses, such as smell, and taste, but also thermoception, interoception, equilibrioception, and others. Most VR experiences are built on rich audiovisual cues since these two modalities allow us to perceive the virtual world and interact with it. For example, touch, although extremely important, is often represented in a reductionist form, and other modalities, such as the sense of smell or thermoception, are completely ignored.

The Video Games Guide

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Release : 2013-01-17
Genre : Games & Activities
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Book Rating : 57X/5 ( reviews)

The Video Games Guide - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Video Games Guide write by Matt Fox. This book was released on 2013-01-17. The Video Games Guide available in PDF, EPUB and Kindle. The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.