Two Bit Circus and the Future of Entertainment

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Release : 2015-12-09
Genre : Computers
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Book Rating : 935/5 ( reviews)

Two Bit Circus and the Future of Entertainment - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Two Bit Circus and the Future of Entertainment write by Elise Lemle. This book was released on 2015-12-09. Two Bit Circus and the Future of Entertainment available in PDF, EPUB and Kindle. This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

Handbook of Research on the Global Impacts and Roles of Immersive Media

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Release : 2019-12-06
Genre : Social Science
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Book Rating : 349/5 ( reviews)

Handbook of Research on the Global Impacts and Roles of Immersive Media - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Handbook of Research on the Global Impacts and Roles of Immersive Media write by Morie, Jacquelyn Ford. This book was released on 2019-12-06. Handbook of Research on the Global Impacts and Roles of Immersive Media available in PDF, EPUB and Kindle. The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

HCI in Games: Serious and Immersive Games

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Release : 2021-07-03
Genre : Computers
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Book Rating : 147/5 ( reviews)

HCI in Games: Serious and Immersive Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook HCI in Games: Serious and Immersive Games write by Xiaowen Fang. This book was released on 2021-07-03. HCI in Games: Serious and Immersive Games available in PDF, EPUB and Kindle. This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

The Out-of-Home Immersive Entertainment Frontier

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Release : 2014-06-28
Genre : Business & Economics
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Book Rating : 975/5 ( reviews)

The Out-of-Home Immersive Entertainment Frontier - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Out-of-Home Immersive Entertainment Frontier write by Mr Kevin Williams. This book was released on 2014-06-28. The Out-of-Home Immersive Entertainment Frontier available in PDF, EPUB and Kindle. Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. This book provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them--and is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.

Coming Attractions?

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Release : 2007
Genre : Social Science
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Book Rating : 600/5 ( reviews)

Coming Attractions? - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Coming Attractions? write by Philip E. Meza. This book was released on 2007. Coming Attractions? available in PDF, EPUB and Kindle. Looks at the future of Hollywood in the wake of rapid technological innovation, examining the potential opportunities, for both the entertainment and high-tech industries, of new digital and Web formats in terms of the creation, distribution, and consumption of entertainment products, and arguing that the two industries must work together if they are both to succeed.