Ultima and Worldbuilding in the Computer Role-Playing Game

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Release : 2024-04-09
Genre : Games & Activities
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Book Rating : 662/5 ( reviews)

Ultima and Worldbuilding in the Computer Role-Playing Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Ultima and Worldbuilding in the Computer Role-Playing Game write by Carly A. Kocurek. This book was released on 2024-04-09. Ultima and Worldbuilding in the Computer Role-Playing Game available in PDF, EPUB and Kindle. Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

Building Imaginary Worlds

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Release : 2014-03-14
Genre : Literary Criticism
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Book Rating : 801/5 ( reviews)

Building Imaginary Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Building Imaginary Worlds write by Mark J.P. Wolf. This book was released on 2014-03-14. Building Imaginary Worlds available in PDF, EPUB and Kindle. Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

The CRPG Book: A Guide to Computer Role-Playing Games

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Release : 2019-09
Genre : Computer games
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Book Rating : 308/5 ( reviews)

The CRPG Book: A Guide to Computer Role-Playing Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The CRPG Book: A Guide to Computer Role-Playing Games write by Felipe Pepe. This book was released on 2019-09. The CRPG Book: A Guide to Computer Role-Playing Games available in PDF, EPUB and Kindle. Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Bitwise

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Release : 2019-07-23
Genre : Computers
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Book Rating : 149/5 ( reviews)

Bitwise - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Bitwise write by David Auerbach. This book was released on 2019-07-23. Bitwise available in PDF, EPUB and Kindle. An exhilarating, elegant memoir and a significant polemic on how computers and algorithms shape our understanding of the world and of who we are Bitwise is a wondrous ode to the computer lan­guages and codes that captured technologist David Auerbach’s imagination. With a philoso­pher’s sense of inquiry, Auerbach recounts his childhood spent drawing ferns with the pro­gramming language Logo on the Apple IIe, his adventures in early text-based video games, his education as an engineer, and his contribu­tions to instant messaging technology devel­oped for Microsoft and the servers powering Google’s data stores. A lifelong student of the systems that shape our lives—from the psy­chiatric taxonomy of the Diagnostic and Statistical Manual to how Facebook tracks and profiles its users—Auerbach reflects on how he has experienced the algorithms that taxonomize human speech, knowledge, and behavior and that compel us to do the same. Into this exquisitely crafted, wide-ranging memoir of a life spent with code, Auerbach has woven an eye-opening and searing examina­tion of the inescapable ways in which algo­rithms have both standardized and coarsened our lives. As we engineer ever more intricate technology to translate our experiences and narrow the gap that divides us from the ma­chine, Auerbach argues, we willingly erase our nuances and our idiosyncrasies—precisely the things that make us human.

Computer Gaming World

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Release : 1999
Genre : Computer games
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Book Rating : /5 ( reviews)

Computer Gaming World - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Gaming World write by . This book was released on 1999. Computer Gaming World available in PDF, EPUB and Kindle.