Ultima Collection

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Author :
Release : 1998
Genre : Computer games
Kind :
Book Rating : 855/5 ( reviews)

Ultima Collection - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Ultima Collection write by David Ladyman. This book was released on 1998. Ultima Collection available in PDF, EPUB and Kindle. The Ultima series is the best selling and most popular rule playing game (RPG) series ever. The Ultima Collection is a history of the RPG genre all in one anthology Our book provides complete walkthoughs for Akalabeth, all 9 games of the Ultima series, and the Silver seed and Forge of Virtue expansion packs.

Collection and Research

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Author :
Release : 2007
Genre : Natural history
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Book Rating : /5 ( reviews)

Collection and Research - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Collection and Research write by . This book was released on 2007. Collection and Research available in PDF, EPUB and Kindle.

Digital Media

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Release : 2011-09-22
Genre : Computers
Kind :
Book Rating : 977/5 ( reviews)

Digital Media - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Media write by Megan A. Winget. This book was released on 2011-09-22. Digital Media available in PDF, EPUB and Kindle. Digital media has exploded over the past quarter century, and in particular the past decade. As varieties of digital media multiply, scholars are beginning to examine its origins, organization, and preservation, which present new challenges compared to traditional media. To examine issues from multiple perspectives, experts were invited to an invitation-only workshop on digital media. The participants were carefully chosen to represent a variety of backgrounds and perspectives, ranging from humanities and fine arts to communication theory. The papers collected here are the results of that workshop. Digital Media: Technological and Social Challenges of the Interactive World is organized in four parts, each representing a different perspective on digital media: preservation, humanities, organizational, and historical. The section on preservation considers the problems of archiving digital media for long-term preservation; the humanities section offers a human-centered view of digital media, focusing on the interaction between technological changes and cultural practices; the section dealing with organization goes beyond the study of digital artifacts in isolation to consider the context, collection, and arrangement of objects; and the historical section examines how our perspectives on digital media have changed over time, looking at how issues such as the digital divide and digital production have changed as technology has changed. The wealth of varied perspectives in Digital Media provides new light on this topic, beyond the media studies viewpoint that is the most common way of engaging these topics. This collection will be a valuable addition for students and faculty in information studies, communication studies, rhetoric, new media, and more.

Dungeons and Desktops

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Author :
Release : 2008-02-22
Genre : Computers
Kind :
Book Rating : 248/5 ( reviews)

Dungeons and Desktops - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Dungeons and Desktops write by Matt Barton. This book was released on 2008-02-22. Dungeons and Desktops available in PDF, EPUB and Kindle. Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

Ultima and Worldbuilding in the Computer Role-Playing Game

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Release : 2024-04-09
Genre : Games & Activities
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Book Rating : 662/5 ( reviews)

Ultima and Worldbuilding in the Computer Role-Playing Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Ultima and Worldbuilding in the Computer Role-Playing Game write by Carly A. Kocurek. This book was released on 2024-04-09. Ultima and Worldbuilding in the Computer Role-Playing Game available in PDF, EPUB and Kindle. Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.