Unity AI Game Programming

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Author :
Release : 2015
Genre : Artificial intelligence
Kind :
Book Rating : 272/5 ( reviews)

Unity AI Game Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Unity AI Game Programming write by Ray Barrera. This book was released on 2015. Unity AI Game Programming available in PDF, EPUB and Kindle. Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!About This Book- Compose richer games by learning the essential concepts in artificial intelligence with exciting examples- Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever- Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AIWho This Book Is ForThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works.What You Will Learn- Understand the basic terminology and concepts in game AI- Implement a basic finite state machine using state machine behaviors in Unity 5- Create sensory systems for your AI with the most commonly used techniques- Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature- Build believable and highly-efficient artificial flocks and crowds- Create a basic behavior tree to drive a character's actions- Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making- Tie all the concepts together with examples and guidesIn DetailUnity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level!This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient.Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game.Style and approachAn easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

Unity Artificial Intelligence Programming

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Author :
Release : 2018-11-30
Genre : Computers
Kind :
Book Rating : 454/5 ( reviews)

Unity Artificial Intelligence Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Unity Artificial Intelligence Programming write by Dr. Davide Aversa. This book was released on 2018-11-30. Unity Artificial Intelligence Programming available in PDF, EPUB and Kindle. Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence(AI). Leveraging these tools via Unity's API allows limitless possibilities for creating your game's worlds and characters. This edition will break down AI into simple concepts to give you a fundamental understanding of the topic to build upon.

Unity 4.x Game AI Programming

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Author :
Release : 2013
Genre : Artificial intelligence
Kind :
Book Rating : 400/5 ( reviews)

Unity 4.x Game AI Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Unity 4.x Game AI Programming write by Aung Sithu Kyaw. This book was released on 2013. Unity 4.x Game AI Programming available in PDF, EPUB and Kindle. Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

Unity AI Programming Essentials

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Author :
Release : 2014-12-22
Genre : Computers
Kind :
Book Rating : 561/5 ( reviews)

Unity AI Programming Essentials - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Unity AI Programming Essentials write by Curtis Bennett. This book was released on 2014-12-22. Unity AI Programming Essentials available in PDF, EPUB and Kindle. This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.

Practical Game AI Programming

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Author :
Release : 2017-06-30
Genre : Computers
Kind :
Book Rating : 462/5 ( reviews)

Practical Game AI Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Game AI Programming write by Micael DaGraca. This book was released on 2017-06-30. Practical Game AI Programming available in PDF, EPUB and Kindle. Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.