Unlocking the Meaning of Lost

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Author :
Release : 2006
Genre : Performing Arts
Kind :
Book Rating : 266/5 ( reviews)

Unlocking the Meaning of Lost - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Unlocking the Meaning of Lost write by Lynnette R. Porter. This book was released on 2006. Unlocking the Meaning of Lost available in PDF, EPUB and Kindle. Examines the mysteries, plotlines, and characters of the popular ABC network series, "Lost," and explores the spiritual and philosophical concerns of the show.

Unlocking the Meaning of Lost, 3e

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Release : 2006-09-01
Genre :
Kind :
Book Rating : 687/5 ( reviews)

Unlocking the Meaning of Lost, 3e - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Unlocking the Meaning of Lost, 3e write by Lynnette R Porter. This book was released on 2006-09-01. Unlocking the Meaning of Lost, 3e available in PDF, EPUB and Kindle.

What Can Be Found in LOST?

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Release : 2007-12-01
Genre : Religion
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Book Rating : 258/5 ( reviews)

What Can Be Found in LOST? - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook What Can Be Found in LOST? write by John Ankerberg. This book was released on 2007-12-01. What Can Be Found in LOST? available in PDF, EPUB and Kindle. What can Christians learn from one of the most popular TV series of all time? In its first season, LOST averaged 15.5 million viewers per episode. The show features a cast that struggles with the eternal issues of identity, conflict, relationships, and spirituality. Though the show does not have a Christian foundation or theme, there is much believers can learn about social and cultural attitudes and perspectives through its episodes--such as... the selfish bent of human nature the darkness of evil the hunger people have for acceptance and success the realization of our need for God the hope for a positive future Many of the problems and difficulties of everyday life are captured succinctly in LOST--making it a useful "point of reference" for understanding how different people view issues of a spiritual nature. Ankerberg and Burroughs offer practical suggestions for Christians who desire to talk effectively to others about the various themes in the show.

The Take2 Guide to Lost

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Release : 2015-09-18
Genre : Literary Criticism
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Book Rating : 754/5 ( reviews)

The Take2 Guide to Lost - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Take2 Guide to Lost write by James O'Ehley. This book was released on 2015-09-18. The Take2 Guide to Lost available in PDF, EPUB and Kindle. Over 50 contributors ask and answer all your questions in this ultimate eBook compendium of everything related to the most iconic and ‘talked-about’ series in Television history. Each Chapter and Guide is made up of multiple associated articles from the likes-of award-winning sci-fi authors David Brin and Peter Watts, academics including Dr Kristine Larsen and Alan Shapiro, Lost community leaders such as Jon Lachonis, news producers, comedy writers … and professional and lay bloggists who spawned a revolution in television criticism. Just the ‘Ending’ chapter alone has over 30 articles, opinions and insights to further challenge your perspective. The sumptuous Episode Guide is a definitive resource of over 350 articles with at least two reviews of each episode as well as synopses, tidbits and a comprehensive archive of intertextual references within each episode. Other chapters include; - Cast and Characters which gives an incite to the characters role in the overall drama … as well provide juicy titbits about the actors careers; - Mythology,' which includes posts on the Smoke Monster, DHARMA, the Frozen Donkey Wheel, and how religion was reflected on the series; - Philosophy, ranging from scholarly but accessible posts on the philosophy and philosophers referenced in the show, to a post on how the series affected one writer's personal philosophy; - Structure, including discussions on the flashback/forward/sideways, the DHARMA stations, and a physicist's explanation of the science of time travel; - Interviews with the showrunners and writers throughout the lifetime of the series. and much much more.

The Meaning of Video Games

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Release : 2008-04-11
Genre : Games & Activities
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Book Rating : 186/5 ( reviews)

The Meaning of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Meaning of Video Games write by Steven E. Jones. This book was released on 2008-04-11. The Meaning of Video Games available in PDF, EPUB and Kindle. The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.