Video Game Influences on Aggression, Cognition, and Attention

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Release : 2018-08-21
Genre : Psychology
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Book Rating : 954/5 ( reviews)

Video Game Influences on Aggression, Cognition, and Attention - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Game Influences on Aggression, Cognition, and Attention write by Christopher J. Ferguson. This book was released on 2018-08-21. Video Game Influences on Aggression, Cognition, and Attention available in PDF, EPUB and Kindle. This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Effects of Video Games on Children’s Behavior

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Release : 2018-05-02
Genre : Medical
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Book Rating : 628/5 ( reviews)

Effects of Video Games on Children’s Behavior - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Effects of Video Games on Children’s Behavior write by Patrick Kimuyu. This book was released on 2018-05-02. Effects of Video Games on Children’s Behavior available in PDF, EPUB and Kindle. Project Report from the year 2018 in the subject Medicine - Neurology, Psychiatry, Addiction, grade: 1.2, Egerton University, language: English, abstract: In retrospect, technology seems to have a dark shadow behind its benefits. Effects of computer games on the behavior of children is one of the most debated topics in psychology studies because of the robust growth in video game industry in the last few years. A background study on the growth of the video industry shows that it is one of the fastest growing industries in the entertainment industry with the video games of all genres becoming the most popular form of media. The children are one of the most players in the industry and as a result, its effect on children cannot be ignored. Contrary to the public perception, the video game industry is catching speed as research shows that over 45 million households in the United States posses a video game console. It is also debatable that young children are gaining access to violent video gamers in the United States and other countries across the globe. As a result, the young people are more susceptible to the negative effects of video games compared to the older adults (above 34 years of age). The effects of the video games among children have, therefore, attracted concerns among the parents, medical professionals, educators, society, and policy makers. Research shows that school shooting and youth violence are on the rise in the United States attributed to the growth of video games hence attracting public concerns in the country. For instance, the growth of several violent games such as brutality and gore, two games well known for their use of guns, and doom and resident evil are popular violent video games in the United States and their increasing violent content has been linked with the school shootings and youth violence in the country. Therefore, this report explores the link between video games and children’s behavior. The methodology used in this report is the analysis of both primary and secondary literature that focuses on the correlation between violent video games and acts of aggression in the society such as violent crimes. Relevant books and journals have been utilized with intensive research and debates on the effects of video games on the behavior of children.

The Psychology of Video Games

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Release : 2020-10-07
Genre : Psychology
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Book Rating : 760/5 ( reviews)

The Psychology of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Psychology of Video Games write by Celia Hodent. This book was released on 2020-10-07. The Psychology of Video Games available in PDF, EPUB and Kindle. What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Violent Video Game Effects on Children and Adolescents

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Release : 2007-01-11
Genre : Psychology
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Book Rating : 568/5 ( reviews)

Violent Video Game Effects on Children and Adolescents - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Violent Video Game Effects on Children and Adolescents write by Craig A. Anderson. This book was released on 2007-01-11. Violent Video Game Effects on Children and Adolescents available in PDF, EPUB and Kindle. Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Learning from Video Games (and Everything Else)

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Release : 2021-12-23
Genre : Psychology
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Book Rating : 671/5 ( reviews)

Learning from Video Games (and Everything Else) - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning from Video Games (and Everything Else) write by Douglas A. Gentile. This book was released on 2021-12-23. Learning from Video Games (and Everything Else) available in PDF, EPUB and Kindle. Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed.