The Book of Esports

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Release : 2020-08-04
Genre : Games & Activities
Kind :
Book Rating : 588/5 ( reviews)

The Book of Esports - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Book of Esports write by William Collis. This book was released on 2020-08-04. The Book of Esports available in PDF, EPUB and Kindle. The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

A History of Competitive Gaming

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Author :
Release : 2022
Genre : Games & Activities
Kind :
Book Rating : 625/5 ( reviews)

A History of Competitive Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook A History of Competitive Gaming write by Zhouxiang Lu. This book was released on 2022. A History of Competitive Gaming available in PDF, EPUB and Kindle. "Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture"--

How Video Games Impact Players

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Release : 2016-05-17
Genre : Social Science
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Book Rating : 085/5 ( reviews)

How Video Games Impact Players - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook How Video Games Impact Players write by Ryan Rogers. This book was released on 2016-05-17. How Video Games Impact Players available in PDF, EPUB and Kindle. How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.

Video Games and Esports

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Release : 2019-12-30
Genre : Electronic games
Kind :
Book Rating : 204/5 ( reviews)

Video Games and Esports - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games and Esports write by Michael Maley. This book was released on 2019-12-30. Video Games and Esports available in PDF, EPUB and Kindle. "Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports-competitive, organized gaming-are attracting loyal fans. This new competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games-either professionally or as a hobby-has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details of topics such as esports and live streaming. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games"--

Video Games

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Release : 2018-07-16
Genre : Language Arts & Disciplines
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Book Rating : 249/5 ( reviews)

Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games write by Nicholas David Bowman. This book was released on 2018-07-16. Video Games available in PDF, EPUB and Kindle. This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.