Video Games, Crime and Next-Gen Deviance

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Author :
Release : 2020-07-03
Genre : Social Science
Kind :
Book Rating : 497/5 ( reviews)

Video Games, Crime and Next-Gen Deviance - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games, Crime and Next-Gen Deviance write by Craig Kelly. This book was released on 2020-07-03. Video Games, Crime and Next-Gen Deviance available in PDF, EPUB and Kindle. The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.

Video Games, Crime and Next-Gen Deviance

Download Video Games, Crime and Next-Gen Deviance PDF Online Free

Author :
Release : 2020-07-03
Genre : Social Science
Kind :
Book Rating : 470/5 ( reviews)

Video Games, Crime and Next-Gen Deviance - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games, Crime and Next-Gen Deviance write by Craig Kelly. This book was released on 2020-07-03. Video Games, Crime and Next-Gen Deviance available in PDF, EPUB and Kindle. The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.

Deviant Leisure

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Author :
Release : 2019-09-28
Genre : Social Science
Kind :
Book Rating : 36X/5 ( reviews)

Deviant Leisure - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Deviant Leisure write by Thomas Raymen. This book was released on 2019-09-28. Deviant Leisure available in PDF, EPUB and Kindle. This book brings together a collection of critical essays that challenge the existing dogma of leisure as an unmitigated social good, in order to examine the commodification and marketisation of leisure across a number of key sites. Leisure and consumer culture have become symbolic of the individual freedoms of liberal society, ostensibly presenting individuals with the opportunity to display individual creativity, cultural competence and taste. This book problematizes these assertions, and considers the range of harms that emerge in a consumer society predicated upon intense individualism and symbolic competition. Approaching the field of commodified leisure through the lens of social harm, this collection of essays pushes far beyond criminology’s traditional interest in ‘deviant’ forms of leisure, to consider the normalized social, interpersonal and environmental harms that emerge at the intersection of leisure and consumer capitalism. Capturing the current vitality and interdisciplinary scope of recent work which is underpinned by the deviant leisure perspective, this collection uses case studies, original research and other forms of empirical enquiry to scrutinise activities that range from alcohol consumption and gambling, to charity tourism; CrossFit training; and cosmetic pharmaceuticals. Drawn from researchers across the UK, US, Europe and Australia, Deviant Leisure: Criminological Perspectives on Leisure and Harm represents the first systematic attempt at a criminological consideration of the global harms of the leisure industry; firmly establishing leisure as a subject of serious criminological importance.

Video Games, Crime, and Control

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Release : 2024-09-09
Genre : Games & Activities
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Book Rating : 639/5 ( reviews)

Video Games, Crime, and Control - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games, Crime, and Control write by Kevin F. Steinmetz. This book was released on 2024-09-09. Video Games, Crime, and Control available in PDF, EPUB and Kindle. Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

Crime, Punishment, and Video Games

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Release : 2022-11-22
Genre : Social Science
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Book Rating : 389/5 ( reviews)

Crime, Punishment, and Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Crime, Punishment, and Video Games write by Kristine Levan. This book was released on 2022-11-22. Crime, Punishment, and Video Games available in PDF, EPUB and Kindle. Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.