Learning by Playing

Download Learning by Playing PDF Online Free

Author :
Release : 2014
Genre : Education
Kind :
Book Rating : 64X/5 ( reviews)

Learning by Playing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning by Playing write by Fran Blumberg. This book was released on 2014. Learning by Playing available in PDF, EPUB and Kindle. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Videogames and Education

Download Videogames and Education PDF Online Free

Author :
Release : 2014-12-18
Genre : Business & Economics
Kind :
Book Rating : 666/5 ( reviews)

Videogames and Education - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Videogames and Education write by Harry J. Brown. This book was released on 2014-12-18. Videogames and Education available in PDF, EPUB and Kindle. Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Release : 2014-12-02
Genre : Education
Kind :
Book Rating : 420/5 ( reviews)

What Video Games Have to Teach Us About Learning and Literacy. Second Edition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook What Video Games Have to Teach Us About Learning and Literacy. Second Edition write by James Paul Gee. This book was released on 2014-12-02. What Video Games Have to Teach Us About Learning and Literacy. Second Edition available in PDF, EPUB and Kindle. Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Video Games and Learning

Download Video Games and Learning PDF Online Free

Author :
Release : 2011-07-09
Genre : Computer-assisted instruction
Kind :
Book Rating : 992/5 ( reviews)

Video Games and Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games and Learning write by Kurt Squire. This book was released on 2011-07-09. Video Games and Learning available in PDF, EPUB and Kindle. Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

Literature, Videogames and Learning

Download Literature, Videogames and Learning PDF Online Free

Author :
Release : 2021-06-29
Genre : Education
Kind :
Book Rating : 064/5 ( reviews)

Literature, Videogames and Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Literature, Videogames and Learning write by Andrew Burn. This book was released on 2021-06-29. Literature, Videogames and Learning available in PDF, EPUB and Kindle. This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text. The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right. With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.