Videogames Studies: Concepts, Cultures, and Communication

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Release : 2020-04-14
Genre : Social Science
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Book Rating : 596/5 ( reviews)

Videogames Studies: Concepts, Cultures, and Communication - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Videogames Studies: Concepts, Cultures, and Communication write by Monica Evans. This book was released on 2020-04-14. Videogames Studies: Concepts, Cultures, and Communication available in PDF, EPUB and Kindle. This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

An Introduction to Game Studies

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Release : 2008-02-18
Genre : Language Arts & Disciplines
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Book Rating : 924/5 ( reviews)

An Introduction to Game Studies - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook An Introduction to Game Studies write by Frans Mäyrä. This book was released on 2008-02-18. An Introduction to Game Studies available in PDF, EPUB and Kindle. An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

An Introduction to Game Studies

Download An Introduction to Game Studies PDF Online Free

Author :
Release : 2008-02-18
Genre : Language Arts & Disciplines
Kind :
Book Rating : 396/5 ( reviews)

An Introduction to Game Studies - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook An Introduction to Game Studies write by Frans Mäyrä. This book was released on 2008-02-18. An Introduction to Game Studies available in PDF, EPUB and Kindle. An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

Exploring Videogames: Culture, Design and Identity

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Release : 2019-01-04
Genre : Social Science
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Book Rating : 408/5 ( reviews)

Exploring Videogames: Culture, Design and Identity - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Exploring Videogames: Culture, Design and Identity write by Nick Webber. This book was released on 2019-01-04. Exploring Videogames: Culture, Design and Identity available in PDF, EPUB and Kindle. This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.

Video Games and Gaming Culture

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Release : 2016
Genre : Video games
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Book Rating : 256/5 ( reviews)

Video Games and Gaming Culture - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games and Gaming Culture write by Mark J. P. Wolf. This book was released on 2016. Video Games and Gaming Culture available in PDF, EPUB and Kindle. Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and military purposes. Perhaps unsurprisingly, therefore, the cultural, social, and economic significance of games and gaming is now profound, and ripe for scholarly scrutiny and study. As research continues to flourish, this new collection offers a multi-dimensional overview of games and gaming culture and brings together in four volumes the very best foundational and cutting-edge scholarship.