Violent Video Game Effects on Children and Adolescents

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Author :
Release : 2007-01-11
Genre : Psychology
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Book Rating : 568/5 ( reviews)

Violent Video Game Effects on Children and Adolescents - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Violent Video Game Effects on Children and Adolescents write by Craig A. Anderson. This book was released on 2007-01-11. Violent Video Game Effects on Children and Adolescents available in PDF, EPUB and Kindle. Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Grand Theft Childhood

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Release : 2008-04-15
Genre : Family & Relationships
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Book Rating : 691/5 ( reviews)

Grand Theft Childhood - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Grand Theft Childhood write by Lawrence Kutner. This book was released on 2008-04-15. Grand Theft Childhood available in PDF, EPUB and Kindle. Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Violence | Perception | Video Games

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Release : 2019-11-30
Genre : Social Science
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Book Rating : 519/5 ( reviews)

Violence | Perception | Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Violence | Perception | Video Games write by Federico Alvarez Igarzábal. This book was released on 2019-11-30. Violence | Perception | Video Games available in PDF, EPUB and Kindle. This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.

Does Playing Video Games Make Players More Violent?

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Release : 2016-06-21
Genre : Social Science
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Book Rating : 854/5 ( reviews)

Does Playing Video Games Make Players More Violent? - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Does Playing Video Games Make Players More Violent? write by Barrie Gunter. This book was released on 2016-06-21. Does Playing Video Games Make Players More Violent? available in PDF, EPUB and Kindle. This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.

Are Video Games Too Violent?

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Release : 2017-12-15
Genre : Juvenile Nonfiction
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Book Rating : 266/5 ( reviews)

Are Video Games Too Violent? - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Are Video Games Too Violent? write by Nick Christopher. This book was released on 2017-12-15. Are Video Games Too Violent? available in PDF, EPUB and Kindle. Violence in the media is a major topic of debate, and video games are often at the center of these debates. Are they too violent? Does playing a violent video game have any impact on a young person becoming violent themselves? Readers are encouraged to form their own answers to these challenging questions and to back them up with facts from the enlightening text. A detailed graphic organizer, vivid photographs, and helpful fact boxes are also included to guide readers as they explore the many facets of this controversial issue.