Virtual Character Design for Games and Interactive Media

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Release : 2015-05-07
Genre : Computers
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Book Rating : 204/5 ( reviews)

Virtual Character Design for Games and Interactive Media - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual Character Design for Games and Interactive Media write by Robin James Stuart Sloan. This book was released on 2015-05-07. Virtual Character Design for Games and Interactive Media available in PDF, EPUB and Kindle. While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Game Character Creation with Blender and Unity

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Release : 2012-06-01
Genre : Computers
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Book Rating : 714/5 ( reviews)

Game Character Creation with Blender and Unity - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Character Creation with Blender and Unity write by Chris Totten. This book was released on 2012-06-01. Game Character Creation with Blender and Unity available in PDF, EPUB and Kindle. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Integrating Cognitive Architectures into Virtual Character Design

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Release : 2016-06-06
Genre : Computers
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Book Rating : 559/5 ( reviews)

Integrating Cognitive Architectures into Virtual Character Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Integrating Cognitive Architectures into Virtual Character Design write by Turner, Jeremy Owen. This book was released on 2016-06-06. Integrating Cognitive Architectures into Virtual Character Design available in PDF, EPUB and Kindle. Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

Better Game Characters by Design

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Release : 2022-04-29
Genre : Art
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Book Rating : 860/5 ( reviews)

Better Game Characters by Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Better Game Characters by Design write by Katherine Isbister. This book was released on 2022-04-29. Better Game Characters by Design available in PDF, EPUB and Kindle. Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Video Games and Interactive Media

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Release : 2006-03-16
Genre : Computers
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Book Rating : 977/5 ( reviews)

Video Games and Interactive Media - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games and Interactive Media write by Stephane Natkin. This book was released on 2006-03-16. Video Games and Interactive Media available in PDF, EPUB and Kindle. This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the new concepts of narration and entertainment it has introduced. He then considers the future of gameplay with its potential for developing new means of artistic expression and its liability to be abused as an outlet for propaganda and coercion.