VIRTUAL PRODUCTION MAGAZINE

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Release : 2023-11-08
Genre : Performing Arts
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Book Rating : /5 ( reviews)

VIRTUAL PRODUCTION MAGAZINE - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook VIRTUAL PRODUCTION MAGAZINE write by Keith Sutliff. This book was released on 2023-11-08. VIRTUAL PRODUCTION MAGAZINE available in PDF, EPUB and Kindle. About the Book Are you ready to dive into the cutting-edge world of virtual production? Look no further than Virtual Production Magazine, your go-to resource for all things relevant to this innovative filmmaking technique. In this magazine, we will explore the latest developments, trends, and innovations in virtual production, which combines the best of conventional filmmaking with state-of-the-art virtual technology. From virtual sets and digital environments to real-time rendering and motion capture, we will explore the secrets behind creating immersive and visually stunning films.

Pioneers in Machinima: The Grassroots of Virtual Production

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Release : 2021-09-07
Genre : Photography
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Book Rating : 140/5 ( reviews)

Pioneers in Machinima: The Grassroots of Virtual Production - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Pioneers in Machinima: The Grassroots of Virtual Production write by Tracy G. Harwood. This book was released on 2021-09-07. Pioneers in Machinima: The Grassroots of Virtual Production available in PDF, EPUB and Kindle. This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima’s impacts are identified by the community, supplemented by Harwood and Grussi’s research and experience over a period of 25 years – from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and film where real-time virtual production as a professional creative practice is resulting in new forms of machine-generated interactive experiences. Using the most culturally significant machinima works (machine-cinema) as lenses to trace its history and impacts, ‘Pioneers in Machinima: The Grassroots of Virtual Production’ provides in-depth testimony by filmmakers and others involved in its emergence. The extensive reference to source materials and interviews bring the story of its impacts up to date through the critical reflections of the early pioneers. This book will be of interest to machinima researchers and practitioners, including game culture, media theorists, students of film studies and game studies, digital artists and those interested in how creative technologies have influenced communities of practice over time.

The VES Handbook of Visual Effects

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Release : 2014-07-11
Genre : Art
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Book Rating : 223/5 ( reviews)

The VES Handbook of Visual Effects - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The VES Handbook of Visual Effects write by Susan Zwerman. This book was released on 2014-07-11. The VES Handbook of Visual Effects available in PDF, EPUB and Kindle. Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

The VES Handbook of Virtual Production

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Release : 2023-10-31
Genre : Art
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Book Rating : 691/5 ( reviews)

The VES Handbook of Virtual Production - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The VES Handbook of Virtual Production write by Susan Zwerman. This book was released on 2023-10-31. The VES Handbook of Virtual Production available in PDF, EPUB and Kindle. Our handbook on Virtual Production is written in conjunction with the Visual Effects Society, guaranteeing the most expert advice in all areas of Virtual Production. It is a first of its kind handbook on this nascent technology, pooling insights from a vast array of different practitioners, to create a truly comprehensive reference book. It covers not only the software, hardware, and workflows, but also the types of jobs training needed for VP – the book starts from the ground up and provides an overview of what you need to learn before you use this technology.

Real-Time Video Content for Virtual Production & Live Entertainment

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Release : 2022-12-30
Genre : Computers
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Book Rating : 281/5 ( reviews)

Real-Time Video Content for Virtual Production & Live Entertainment - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Real-Time Video Content for Virtual Production & Live Entertainment write by Laura Frank. This book was released on 2022-12-30. Real-Time Video Content for Virtual Production & Live Entertainment available in PDF, EPUB and Kindle. Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.