VSMM 2000

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Release : 2000
Genre : Computers
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Book Rating : 073/5 ( reviews)

VSMM 2000 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook VSMM 2000 write by Hal Thwaites. This book was released on 2000. VSMM 2000 available in PDF, EPUB and Kindle.

Virtual Systems and Multimedia (VSMM 2001)

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Release : 2001-11
Genre : Computers
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Book Rating : 024/5 ( reviews)

Virtual Systems and Multimedia (VSMM 2001) - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual Systems and Multimedia (VSMM 2001) write by IEEE Computer Society Staff. This book was released on 2001-11. Virtual Systems and Multimedia (VSMM 2001) available in PDF, EPUB and Kindle. Papers from an October 2001 conference explore technologies and applications of enhanced environments, with a focus on the specific areas of virtual heritage, immersive art and creative technology, and virtual design in industry, architecture, and medicine. Topics include visualizing archaeological reconstruction, cemetery preservation and laser scanning, interactive TV, and a stereo vision-based augmented reality system with marker and natural feature tracking. Other topics include modeling electronic arts and ubiquitous computing in a virtual environment, design considerations for an oxygen flute, character- driven story generation in interactive storytelling, and the role of place in cyberspace. This work lacks a subject index. c. Book News Inc.

Algorithms and Networking for Computer Games

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Release : 2017-06-16
Genre : Computers
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Book Rating : 835/5 ( reviews)

Algorithms and Networking for Computer Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Algorithms and Networking for Computer Games write by Jouni Smed. This book was released on 2017-06-16. Algorithms and Networking for Computer Games available in PDF, EPUB and Kindle. The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Thermo-Hydro-Mechanical Wood Processing

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Release : 2012-02-07
Genre : Science
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Book Rating : 424/5 ( reviews)

Thermo-Hydro-Mechanical Wood Processing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Thermo-Hydro-Mechanical Wood Processing write by Parvis Navi. This book was released on 2012-02-07. Thermo-Hydro-Mechanical Wood Processing available in PDF, EPUB and Kindle. Describing the history and state-of-the-art of the thermo-hydrous manipulation of wood, this book provides either a desk reference or a field manual of wood science. It examines the polymeric components of wood and its multilevel hierarchical structure that confer its unique general-purpose character and faculty for transformation. Exceeding all other material in its capacity to deform under controlled conditions and for a proscribed outcome, wood, under thermo-hydrous conditions, permits a multitude of industrial processes. Discussing the processes at work and the industrial applications, this book is a must for all interested in the manipulation of wood.

Digitally Archiving Cultural Objects

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Release : 2008-01-23
Genre : Computers
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Book Rating : 070/5 ( reviews)

Digitally Archiving Cultural Objects - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digitally Archiving Cultural Objects write by Katsushi Ikeuchi. This book was released on 2008-01-23. Digitally Archiving Cultural Objects available in PDF, EPUB and Kindle. As our heritage deteriorates through erosion, human error or natural disasters, it has become more important than ever to preserve our past – even if it is in digital form only. This highly relevant work describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed via computer vision and computer graphics technologies. They offer a way of passing our heritage down to future generations.