Women and Video Game Modding

Download Women and Video Game Modding PDF Online Free

Author :
Release : 2020-01-24
Genre : Games & Activities
Kind :
Book Rating : 438/5 ( reviews)

Women and Video Game Modding - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Women and Video Game Modding write by Bridget Whelan. This book was released on 2020-01-24. Women and Video Game Modding available in PDF, EPUB and Kindle. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Virtual Identities and Digital Culture

Download Virtual Identities and Digital Culture PDF Online Free

Author :
Release : 2023-02-28
Genre : Social Science
Kind :
Book Rating : 084/5 ( reviews)

Virtual Identities and Digital Culture - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual Identities and Digital Culture write by Victoria Kannen. This book was released on 2023-02-28. Virtual Identities and Digital Culture available in PDF, EPUB and Kindle. Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics – from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online – and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences – one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments.

Women in Classical Video Games

Download Women in Classical Video Games PDF Online Free

Author :
Release : 2022-08-11
Genre : History
Kind :
Book Rating : 946/5 ( reviews)

Women in Classical Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Women in Classical Video Games write by Jane Draycott. This book was released on 2022-08-11. Women in Classical Video Games available in PDF, EPUB and Kindle. Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Women and Gaming

Download Women and Gaming PDF Online Free

Author :
Release : 2010-05-10
Genre : Education
Kind :
Book Rating : 730/5 ( reviews)

Women and Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Women and Gaming write by J. Gee. This book was released on 2010-05-10. Women and Gaming available in PDF, EPUB and Kindle. The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Game Mods: Design, Theory and Criticism

Download Game Mods: Design, Theory and Criticism PDF Online Free

Author :
Release : 2013-01-01
Genre : Education
Kind :
Book Rating : 613/5 ( reviews)

Game Mods: Design, Theory and Criticism - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Mods: Design, Theory and Criticism write by Erik Champion. This book was released on 2013-01-01. Game Mods: Design, Theory and Criticism available in PDF, EPUB and Kindle. Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?